Vernier Software and Technology
Vernier Software & Technology

Projectile Motion Vectors

Introduction

There are multiple ways to represent an object’s motion. If the motion is two-dimensional and lies in a plane, some representations include:

  1. Recording x and y coordinates of the object at different times in a data table.
  2. Displaying the object’s x and y locations at regular time intervals on a diagram.
  3. Drawing vectors showing displacement, velocity, and acceleration and their x and y components at different times.
  4. Using vector equations to represent velocity and acceleration vectors quantitatively.

Objectives

In this activity, you will

  • Practice representing motion using vectors and vector equations that represent displacements as well as average velocities and accelerations in the 1/15th of a second time intervals between position measurements.

Software for Experiment

This experiment uses Logger Pro software for video analysis. The video for analysis is included with the lab book.

Physics with Video Analysis

See other experiments from the lab book.

1Rolling Ball
2Big and Small: How to Scale an Image
3Velocity Change
4Velocity and Speed
5Velocity and Acceleration
6Three Movies: Determining Constant Acceleration
7Demon Drop: A Mathematical Modeling Activity
8Jumping on the Moon
92D Vectors: Pool Ball Displacement, Velocity, and Speed
10Galileo's Projectile I: Using 17th Century Techniques
11Galileo's Projectile II: Using Contemporary Techniques
12Projectile Motion Vectors
13Frictional Slowing
14Impulsive Juggling
15Center of Mass Motions
16Finding a Spring Constant
17Net Work - Kinetic Energy Theorem
18Oscillations
19Slinky Wave Speeds
20Superposition of Slinky Waves
21A Wave Pulse Equation
22Doppler Effect: Surface Water Waves
23Doppler Effect: Sound Waves
24A Heat Engine: Relating Work to the P-V Cycle
25Coulomb's Law for Two Charged Spheres
26Discharge Rate
27Electric Field Due to a Line of Charge
28Resistance and Ohm's Law
29Parallel Plate Capacitor: Potential Difference vs. Spacing
30Wiring Capacitors in Series and Parallel
31Using RC Decay to Determine Capacitance
32Exploring Faraday's Law
33Snell's Law of Refraction

Experiment 12 from Physics with Video Analysis Lab Book

<em>Physics with Video Analysis</em> book cover

Included in the Lab Book

Vernier lab books include word-processing files of the student instructions, essential teacher information, suggested answers, sample data and graphs, and more.

Buy the Book

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