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Vernier Software and Technology
Vernier Software & Technology

Projectile Motion Vectors

Introduction

There are multiple ways to represent an object’s motion. If the motion is two-dimensional and lies in a plane, some representations include:

  1. Recording x and y coordinates of the object at different times in a data table.
  2. Displaying the object’s x and y locations at regular time intervals on a diagram.
  3. Drawing vectors showing displacement, velocity, and acceleration and their x and y components at different times.
  4. Using vector equations to represent velocity and acceleration vectors quantitatively.

Objectives

In this activity, you will

  • Practice representing motion using vectors and vector equations that represent displacements as well as average velocities and accelerations in the 1/15th of a second time intervals between position measurements.

Software for Experiment

This experiment uses Logger Pro software for video analysis. The video for analysis is included with the lab book.

Standards Correlations

No standards correlations for this experiment.

Experiment 12 from Physics with Video Analysis Lab Book

<em>Physics with Video Analysis</em> book cover

Included in the Lab Book

Vernier lab books include word-processing files of the student instructions, essential teacher information, suggested answers, sample data and graphs, and more.

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We will be closed on August 21 to allow our employees to enjoy the Great American Eclipse.